On the table below the puzzle are three random potions, Lu-ah's Journal, and another copy of Of Fjori and Holgeir. This article lists all of the keys that can be found in the game, including information on where the key is found and what door or chest is opened by the key. An alchemy lab is on the opposite wall, built into a table, with samples of fly amanita, bleeding crown fungi, a nightshade flower and bunch of lavender and four random healing, magicka or stamina potions. A conversation can be overheard between three mages around a fire talking about Lu'ah's plans. This dungeon is basically a straight line, keep a eye out for a guy on the right sitting in a chair. Grab its contents then start over to the Northwest. Before heading down to the wooden platform, look to the right for some candles on a section of stone statuary. 9. Touch it, and you'll be trapped in a cage that rises from the ground. Lu'ah and her mage lackeys have been raising draugr to excavate the site in hopes of raising the legendary Fjori and Holgeir to lead her undead army into battle as a means of ultimate retribution, but more importantly, to use Holgeir as a vessel to resurre… Head up the incline on the far side of the room to find four puzzle pillars and an associated lever on one side of the bridge and an iron portcullis on the other. There are numerous pickaxes throughout the site and several of the barrels contain ingredients. Also in this section is a leveled draugr attacking a moonstone ore vein, however this vein is not accessible to be mined. What is the code to get the door at the end of Ansilvund Excavation? Upon entering the Burial Chambers, it becomes clear that this is, in fact, a well constructed Ancient Nord Tomb. There is an iron ore vein a short distance north of the cooking spit. The Elder Scrolls V Skyrim Interactive map will help to explore in detail every corner of the province of the Nords from dark and gloomy caves to the beautiful throne rooms, which are located in 9 holds. The next room has several growths of both white cap and imp stool fungi. Destroying Lu'ah first and quickly will defeat all other foes. Although prone to glitching, one can try: A draugr will get stuck on the overhang on the first left taken. Ahead, there is a draugr patrolling above the next passage, that can be killed from here with a bow or ranged magic or left until later. 19. This page was last modified on 13 December 2020, at 20:47. (One word is not enough, while three words will send you through to the other side of the hallway). The pillars support a caged walkway that passes from a balcony to the south to a balcony to the north, passing a caged area. Bannermist Tower. . Looking around, you will see a wooden platform supporting a stone bridge spanning the room. Once you have the key, go up the stairs to find an adept-locked chest. The Elder Scrolls IV: Knights of the Nine, https://elderscrolls.fandom.com/wiki/Ansilvund?oldid=2970119. A copy of the Illusion skill book 2920, Suns' Dawn, v2 is on a pedestal which is trapped and will trigger poison darts from the pillar behind you. There is a leveled draugr patrolling the wooden walkway. Otherwise, proceed back down the ramp and continue along the passage heading east. Lu'ah is a skilled Ice Mage, and both Fjori and Holgeir are capable of disarming with Dragon Shouts and carry Frost enchanted weapons. Outside Ansilvund, there is a tower with an alchemy lab inside. Next, when standing at the altar, facing back towards the entrance, notice two sets of stairs. The only way to proceed is up the ramp found on the north side, around the back of the structure. Upon passing the thrones you hear Lu'ah Al-Skaven again; I could not raise him, but I will raise an army to avenge his defilement! The chain in the previous room will also stop these blades and there is a chain to stop the blades on the left-hand side at the far end of the passage. Who are you to disrupt my work? Map Straight ahead is an open area with two thrones. The exit is up the stairs to the left. Awaiting you is Lu'ah Al-Skaven, a powerful necromancer, and two powerful draugr or dragon priests, Holgeir and Fjori will emerge from upright sarcophagi that she controls. It is possible to get to do the door prior to completing the dungeon through clever jumping, but nothing can be gained from from it. This may cause glitches, and it may be necessary to raise them with a necromancy spell for the storyline to proceed and the Ghostblade to appear. There are three flame spout traps in a row between the two pillars in the center of the room, one of which may have one or more of the draugr lying on it dead. The Ghostblade as it appears on its pedestal (Also, note the Stone of Barenziah on the left), *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. On your right, on the platform are three unowned bed rolls, with several crates and food sacks to the right of the ramp. Immediately to the right of the entrance to the excavations is a thistle. Keys in Skyrim cannot be dropped. I don't have the key for it. The solution from left to right, is Eagle—Snake—Whale—Snake. Fjori and Holgeir, however, will not reappear, and unlike Lu'ah, they are not replaced by other characters. It is located north of Riften and the approach is guarded by a high-level mage. Their sarcophagi have once again been shut but remain empty this time. Storm Mage 2: "Yeah, but raising Draugr to fight both the Imperials and the Stormcloaks? If you stay where you are the draugr will likely be killed by activating the traps as it tries to cross. The passage twists and turns before you come to a pressure plate that triggers a falling boulders trap on the left, it can be used against a conjurer on a platform above you. This section contains bugs related to Ansilvund. Rise! The passage continues heading east, passing stacks of crates and posts that are supporting the ceiling. There is a seventh and final pressure plate in this area. If you wish to skip a section of the ruins, the area with the draugr can be reached by standing on the table with the dead draugr and using two words of the Whirlwind Sprint dragon shout. Under the platform are many crates and barrels with several ingredients and foodstuffs on top, including; two taproots, a bowl of Spriggan sap, a bunch of tundra cotton, a bulb of garlic, a loaf of bread, several pieces of cheese, some potatoes, some cabbages and hanging under the platform is a garlic braid. Inside is a large room with a floating light. Descending deeper underground, continue along, until you reach a turn to the left by some wooden planking, here you need to take care, as there is a tripwire which triggers some rocks to fall from the right. The next chamber has a trap in the middle of the room that consists of the floor rising to some spikes in the ceiling. This brings you to the ledge above the dead frostbite spiders in the excavation area, with easy access from here to the exit. ... Ansilvund. This article is about the location. The Irkngthand Consortium Key has no purpose within the game as there is no such location called Irkngthand Consortium and is only found on a random bodyguard belonging to Alain Dufont. Location ID Find Queen Freydis' SwordFind Roggi Knot-Beard's Ancestral ShieldNo Stone UnturnedA Love Beyond Death Mar 24, 2020 - Explore Wyatt Samuel's board "Skyrim tips and tricks" on Pinterest. When the Leader of Ansilvund (Lu'ah Al-Skaven) is killed before obtaining the quest to do so (companion story-line), it will not be possible to complete the quest or the companion story-line. The ruins are what is left of the tomb built by Holgeir in memory of Fjori, as described in the book Of Fjori and Holgeir. A small number of skeleton enemies will take their place along with the necromancers, making for a much easier path through the ruin. It's Bird - Snake - Whale - Snake. At which point they will all rise and can lead to a challenging fight. In the room beyond are two barrels of ingredients, several burial urns, a large urn, an unlocked boss chest, an unowned single bed, an alchemy lab, with a long wooden table to the right with a spell tome: Transmute Mineral Ore, a note, which tells of the death of Lu'ah Al-Skaven's husband, Saeel Al-Skaven, two random potions and a dragon's tongue flower on top. If you return to the ruin after completing the eponymous quest and the location has reset, most draugr will not respawn. Once you've dealt with them, you will see a passage on your right. Lu'ah and her mage lackeys have been raising draugr to excavate the site in hopes of raising the legendary Fjori and Holgeir to lead her undead army into battle as a means of ultimate retribution, but more importantly, to use Holgeir as a vessel to resurrect her fallen husband. The master-locked door at the top of the stairs will be unlocked with her key. *minor spoilers I guess* Killed the necromancer Lu'ah and went out the door on the left (stand next to the arcane enchanter with your back to the table on which the enchanter rests, the stairs to your left) which leads up to the excavations. There is also a ramp descending to the south into a chamber containing three leveled mages standing or sitting around a central campfire. Characters A random potion of magicka and two burial urns are either on or around a collapsed table on the left, at the bottom of the stairs. The entrance is guarded by a leveled necromancer, usually found near the cooking spit, inside the ruined tower, or mining ore. As you pass under a wooden slated section you can peer through and see a leveled necromancer sitting watching two draugr mining the back wall. UESP:Skyrim Map. Continue on into some catacombs where numerous draugr are slumbering, as you enter you again hear the voice; Rise from your graves to defeat this worm. The floor is coated with an oil slick and an oil lantern hangs above. Top Voted Answer. Before the final chamber of Ansilvund Excavations in the puzzle room, the pillars cannot be turned to the correct symbol. 37. Further along, Lu'ah seems to sense the Dragonborn's intrusion and awakens the Draugr throughout the corridor. It is possible that the Dragonborn can be sent back to Ansilvund through a radiant companion quest. The bridge's door is locked (Expert Level) and can be opened with the Ansilvund Key. Autumnwatch Tower. And fall. The puzzle is based on the story of Fjori and Holgeir. Books are, Keys are not. Take your favorite fandoms with you and never miss a beat. To the right is a kettle containing two pieces of iron ore that you can try out the new spell on. The passage continues to the north. Black-Briar Lodge: Top floor: Black Briar Lodge is a building at the base of the mountains east of Riften. Continue across to the balcony to the north where you find three large urns and further along the wall a set of shelves holding two bottles of alto wine, a woodcutter's axe and a pair of iron boots. Statements and footage within the video may be inaccurate, outdated, incomplete, or otherwise misleading to viewers. It is learned that Lu'ah Al-Skaven is overwhelmed with anger and hatred for both the Stormcloaks and the Empire regarding the loss of her husband, Saeel, in battle during the Great War. But I won't be the one to try to oppose her.". There's a spiral staircase you go up but the door is locked and needs a key. Storm Mage 1: "I think it's sweet that Lu'ah is so worked up over her dead soldier..." Storm Mage 1: "True. The passage descends to the east, passing a wooden table on the left which holds two pickaxes, a pair of iron boots, two leather helmets and a leveled blacksmith's potion. So i have 23 of them but when i went back to get the one in ansilvund, it was gone? You will fall. Unless noted, all keys have a weight and value of 0. It contains two zones: Ansilvund Excavation and Ansilvund Burial Chambers. Up ahead, there is a single draugr patrolling the hallway before double iron doors, leading to the final area. Beside the draugr is a small round table with a random empty soul gem and two random potions. It is also possible to ride a horse up to the top of the tower. Cannot be dropped. Return to the passage and follow it. Arcwind Point. There is another lootable dead draugr in the upper burial space to the left of the Chest. The Ansilvund key unlocks the first master-locked gate to the right. 9. On top of the tower is an unlocked boss chest, which can only be reached using at least two words of the Whirlwind Sprint dragon shout. A number of variously skilled elemental mages and conjurers are encountered here overseeing the tunneling work of their Draugr minions. While there is a piece of random armor lying on the pedestal, taking it triggers a poison dart trap from either side. There is a wooden ramp on the left up to a platform where the mage is found. Am Lu'ah Al-Skaven usually found near the cooking spit, inside the tower is an Expert locked with! 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