Up to now I used swords for close combat situations and transitioning into a bound sword seems to be a good choice. Skyrim: The 10 Hardest Encounters In The Entire Game. UFO4P Crashing at Concord ; By Sclerocephalus, December 27, 2020; Unofficial Skyrim Special Edition Patch. Damage resistance is armor rating is physical damage resistance. Forbidden Legend is a quest only open to those Dragonborn who join the Dark Brotherhood of assassins and have access to the Dark Brotherhood Sanctuary. After learning and unlocking the third word, the attack speed of affected melee weapons is doubled with this shout. If it's unique perk isn't listed in the effects description then it is likely that the effects description wasn't updated rather than the unique perk. The best Warhammers in Skyrim Sword That Deals Extra Dmg Towards Dragons Skyrim Download. 9. The Armor reduction build up over time was never a bug and belongs in the game. Jul 27, 2018 - A subreddit dedicated to the Elder Scrolls V: Skyrim. It is impossible to notice -25 armor(+3% physical damage) unless you bring out the console and observe the marginal increase in damage you do per strike. Some are available early on, too, through side quests or otherwise, which can be a massive help for playthroughs on harder difficulties, or for those with a burning desire to power through to Skyrim's late-game content. The big issue about leveling in Skyrim is that your enemies level with you. The game encourages this by leveling followers to the player's level permanently when they are discovered, meaning any new follower can only be the same level or higher as your previous one. I also realize it is obvious that your mod has hours of blood sweat and tears poured into it. This is where you will find Windshear Actually Finding Windshear Finding Windshear is actually very easy. A tank that runs around stacking debuffs while staying alive is a pretty historical playstyle, and I'm sure that's what they intended this shout to play as, and it is certainly a fun and rewarding playstyle that feels far less gimmicky than summoning a familiar or using a follower to tank for you while you sit back eat a sandwich and use your endless supply of conjuration arrows on the enemy. Why? You … Contents. I feel they should have put that on top of the description page ... And very little of it actually is "bug fixes" as claimed, if your bored enough to read through it. (Windshear, and the Blade of Woe) along with the Ancient Shrouded Armor. Fantasy Sword Fantasy Armor Fantasy Weapons Curved Swords Tron Evolution Black Hd Wallpaper Saber Sword Ninja Weapons Fantasy Setting. As you can see from the spreadsheet, if the enemy's AR decreases your damage by half in adept, it will decrease your damage by half in legendary. As regards your second complaint, my understanding is the team took the view the perk was added in error. 1.4k posts. A quick tutorial on how to get the scimitar-like sword, Windshear. I had a suspicion that the flag change is what caused it to not build up in -AR as opposed to being changed intentionally. I'll be more plain so there's no room for interpretation this time. In other words, the perfect backdrop for Elsweyr's most feared champion. The inhabitants of Skyrim range from the mysterious high elves to the ginormous giants. The myth of the Manticore is that of a legendary creature, part man and part lion, who "may shoot poisonous spines to either paralyze or kill its victims devours its prey whole." edit: I'm completely wrong here because I thought Marked for death did 1/1/1 DOT when it does 1/2/3 DOT. From a developer's perspective followers are seen as replaceable. It will be hard to see  with USSEP's version of the shout because the DOT produces too much damage noise to tell given how small the bonus is (see google docs sheet of -25/-50/-75 AR). It's just no longer permanent and doesn't build up in AR. I looked up the damage a bound sword can inflict and it seems like that even the mythic version cannot do more than 14 damage per hit. I feel they should have put that on top of the description page - Banner headline. It is quite possible that you can one hit citizens while using this shout in USSEP but I would argue that if you could one hit them after using this shout, you could just as easily one hit them before as well. Missing blue bar to be able to charge it. If a bug is so severe it persists across saves and game restarts it's getting squashed. Windshear; The tooltip on this weapon is inaccurate, but the community has deciphered what this weapon does and it is incredible. Windshear is a sword in Skyrim that has a chance to knockback enemies that you attack, but due to a bug, the weapon will use the knockback on each attack, so it is regarded as one of the best weapons in the whole game. Drain health 2 pt/sec The Elder Scrolls V: Skyrim brings to life a world filled with jaw-dropping castles and breathtaking scenery. Windshear is a sword you can find aboard the Katariah during a Dark Brotherhood mission. This fix broke the shout. ... Mostly because for it's enchantment to work Windshear has to be the only thing in your hands. I've looked all over and it is nowhere to be found. For example, stacking the 3 word version of marked for death every time it's off cool down technically approaches 4.5 dps but takes an entire 67 seconds to surpass Soul Tear's 3.33 dps and takes a full 80 seconds to deal the same 300 damage soul tear provides instantly upon casting. Light Armor is a skill in The Elder Scrolls V: Skyrim and is one of the six skills that falls under The Thief play-style. This means that the USSEP marked for death does very little no matter what difficulty you are playing on. but if you use the vanilla shout, wait a while, and use getav health and getav damageresist between hits it is easily noticeable. Keep in mind however, that your dps will start at 1/2/3 and won't even begin to approach 3/4/4.5 until 20/30/40 seconds. To illustrate this let's examine 60 damage over the course of 60 seconds. All that the patch did was set the "recover" flag. Roughly 90%-95% of the enemies you encounter in skyrim have 0 armor. One, a random scimitar at the tip of a ship with no lore, no explanations, nothing... and the other, a legendary Daedric artifact of immense power. Note that it says there 1 point of armour is worth 0.12% damage reduction and also that the correlation between Armour Rating and Damage Resistance is not static. This shout does literally nothing, even to rats. 4. So if you're getting stronger, they are too. Follow the quest marker to the boat and hop aboard. Saved from reddit.com. This sword can be obtained during the Dark Brotherhood quest \"Hail Sithis!\" on a ship called The Katariah; this ship can only be accessed during or after the quest is finished.Proceed onto the main deck of the boat. like the original bug. This would result in 30.6% physical damage negation, or in other words, a .694x modifier. The Elder Scrolls V: Skyrim has become one of the most successful, sustainable games in video game history. This means that the weapon is unavailable if you decide to complete the quest Destroy the Dark Brotherhood! Sorry I'm late to the post, but did you resolve it? The best Swords in Skyrim Windshear, firstly, benefits from appears to be a bug, whereby every attack with it will stagger your opponent - even...Miraak's Sword is obtained by killing Miraak in the Dragonborn quest "At the Summit of Apocrypha". More likely, someone was confusing the term broken (in the balance sense) with broken (in the functional sense) when clearly it's intended use was the stagger mechanic to begin with. Some consider him to be the second coming of Rajhin. Again, I double checked and tested these values in game, feel free to do the same. Honestly I hope you, the mod developers, find this message in good taste. 11. Permanent Armor reduction is possibly a bug. Windshear, firstly, benefits from appears to be a bug, whereby every attack with it will stagger your opponent - even dragons - rendering them completely unable to attack or reatreat as long as you continue to strike them with the right timing. If you have an issue with a change we have made it is quite adequate to simply say "I do not understand why you did x because y". For other ways to change, improve, and break Skyrim, try our list of Skyrim Special Edition mods, ... Windshear. 11 Windshear Unique weapons are some of the best parts about wandering around Skyrim and adventuring. No, you're looking in the wrong place - it's right up in the end of the bowsprit, not on any of the masts. 5. If you claim this -4500 AR (6.4x modifier) is overpowered you would have to also say that all the damage modifier sneak perks are overpowered is around 130 displayed AR+125 hidden AR from maxed gear bandits (If you make it to level 28 than the max AR you will ever see is 180 displayed + 125 hidden). The maxed shout as it currently stands under the broken bug fix does a flat 75 minus armor (a measly 9% physical damage increase) this makes it completely pointless to use on enemies. (frost breath is a 5 seconds DOT, but for the purposes of comparison to 60 seconds a 5 seconds DOT is being considered instant damage). Link: https://en.uesp.net/wiki/Skyrim:Armor. (Soul Tear being next best with 3.33 dps when used off cool down) Marked for Death's 1/2/3 DOT for 60 seconds with a 20/30/40 cooldown means the following: Using this shout will start at 1/2/3 dps and approach 3/4/4.5 dps when used off cooldown. The description for it says that bash attacks have a chance to knock enemies down and while that's pretty nifty you're probably like me and didn't bother trying it out, figuring that a relatively weak sword which had to be weilded without a shield wasn't worth it. Windshear is a sword in Skyrim that has a chance to knockback enemies that you attack, but due to a bug, the weapon will use the knockback on each attack, so it is regarded as one of the best weapons in the whole game. It has a chance to paralyze opponents on a bash, but that's not even the best part. Windshear, firstly, benefits from appears to be a bug, whereby everyattack with it will stagger your opponent - even dragons - rendering them completely unable to … Windshear and Dawnbreaker. Here a long wooden beam protruding from the bow (Bowsprit) is located. https://docs.google.com/spreadsheets/d/1KW8RTPl4zhMATYmshjU0oaewYPGlDEEhF0pi2IHrkJ4/edit?usp=sharing. It is missable, so make sure to keep your eyes open. I just started playing Skyrim and using windshear (one handed, two handed, with and without shield) does not stagger enemy whatsoever. If the bug is still occurring, please post the bug report with the appropriate system template 360 / XB1, PS3 / PS4, PC / MAC, NX, depending on which platform(s) the bug has been encountered on. Unofficial Patch Project Bug Tracker (5606 visits to this link) Unofficial Fallout 4 Patch. NordInTheRags, Im aware of the known glitches that can happen when trying to locate the windshear (floating between mass and water, on sea floor, etc.) Jul 27, 2018 - A subreddit dedicated to the Elder Scrolls V: Skyrim. Windshear, firstly, benefits from appears to be a bug, whereby every attack with it will stagger your opponent - even dragons - rendering them completely unable to attack or reatreat as long as you continue to strike them with the right timing. I've googled and searched in this forum but can't seem to find anyone else with the same problem. .. As I mentioned before you have to get to the last Dark Brotherhood quest with the boat. Here is Skyrim: 20 Hidden Quests Only Experts Found (Where To Find Them). the WIndShear is supposed to be found on the top of the mast on the katariah but I can't find it there? The 3 word version of this shout approaches the highest magical damage dps of all the shouts in the game. In this extreme hypothetical scenario, the USSEP marked for death shout is at it's maximum effectiveness because it acts as a 1.5x damage modifier (Which is still subpar given skyrim's plethora of extremely better damage modifiers from the sneak  perk tree that you are choosing to not use if you use this shout.) In some places it can certainly read as disrespectful but I tried to make it as honest as possible without being rude. Just having it in an inventory isn't enough, it has to be wielded. Others see him as a sort of 'Robyn Hod' type of character, championing the downtrodden. Obviously I don't personally agree with it, but that's absolutely fair and I respect that. In the room with the Alchemy lab, the Guard and Sailor might spawn dead. but I can't seem to find it anywhere. Assuming the game designer wanted the effects to be permanent when he checked the no recover flag, I find it likely they weren't thinking about how this would affect your followers if you accidentally hit them. No really, on novice or legendary, it doesn't matter. Forum for discussion about the Unofficial Skyrim Patches. However, When you do the math you find out this translates to 6.4x damage the vast majority of the time which isn't ludicrous at all. (Realistically the max you will see is ~30% physical damage negation from bandit chiefs) However, "damage reduction" is simply a concept that results from positive DamageResist/AR points (damage reduction doesn't actually exist as a named variable in skyrim). The best Swords in Skyrim Windshear, firstly, benefits from appears to be a bug, whereby every attack with it will stagger your opponent - even...Miraak's Sword is obtained by killing Miraak in the Dragonborn quest "At the Summit of Apocrypha". Windshear may spawn below the mast, so you have to fall off and grab it in midair or shoot it with an arrow and dive to the ground of the water to obtain it. Regardless, taking the example given, If an enemy had 80% physical damage negation (the cap) they would require a sum total of 667 AR and the -75 AR from USSEP marked for death would bring that down to 592 (71% physical damage negation). .. Too many people see -1500/-3000/-4500 AR and think it's op because they think they know the math behind AR and how this shout fits in the context of damage amplification from other skills. So if the fix reduces the power of the shout but prevents permanently gimping characters we're going to have that fix until a better one comes along. On a separate note, Regardless of how imbalanced you think vanilla Marked for Death is, followers allow you to clear high level enemies with 0 risk of death when done properly. If you approach Maro for the first time after killing the Emperor, but before turning the quest in, he'll ignore you and neither attack nor talk. Making this decision is better than not having the choice in the first place. This sword has a unique ability that appears to be a bug. Minor esp update. Under no circumstances would a physical damage player ever benefit from using this shout over elemental fury or soul tear. Follow the stairs that lead to the bow (the front of the ship). Windshear bug? Donation Points system. 1. I'm in no way suggesting nor do I think USSEP changed the DOT effect of the shout. Is this some kinda bug and if so how the hell do I fix it. (Alternatively you can manually set the damageresist(aka AR) of an npc with the console command "forceav damageresist x" where x is the number you set it to). Any one know of a good looking scimitar or curved blade mod? In other words you go from doing .694 to .784 times your difficulty damage, which means the shout itself acts as a 1.13x modifier. Bug Fixes Recommended in Addition to the Unofficial Patches; By Leonardo, November 14, 2020; Unofficial Oblivion Patches. Carefully walk up the beam to the top where Windshear will be visible, wedged into the wood. Each rank of the shout increases attack speedby 50%, 75%, and 100% respectively. I call DamageResistance and armor rating the same thing because skyrim's in game UI presents the DamageResist variable to the player as "Armor Rating" (for reference: https://en.uesp.net/wiki/Tes5Mod:Actor_Value_Indices). The maxed shout as it currently stands under the broken bug fix does a flat 75 minus armor (a measly 9% physical damage increase) this makes it completely pointless to use on enemies. If fixing the aforementioned bugs for some reason results in the main mechanic of the shout being removed (armor reduction over time) than the "fix" essentially removes the shout from the game instead of just giving players the option to avoid using it. Again, sorry. Opening up the game and looking for myself, Marked for Death's in game description for players  is actually: Unofficial Skyrim Patch is a Misnomer and they should call it what it is, an unofficial "exploit preventer". Not that you should never use fire or frost breath over elemental fury or soul tear which are both better for dps than either previous shouts. 2 years ago. For example, 125 AR results in a .85 modifier (125*.12=15  1-.15=.85). Keep Windshear in the right hand and use it to open battles with a guaranteed stagger, or just as a backup if you ever get overwhelmed. Consider that you can also one shot a citizen with pretty much any of the sneak attack perks while not aggroing the entire city.). Under USSEP, The shout doesn't do -75% AR(aka DR) in legendary or novice as stated in the quote, it does -75 AR on all difficulties. Windshear bug? The change was made because previously you could stack this effect and the effect was permanent - which meant that a character hit by the shout was permanently and irrevocably crippled, leading to companions suffering massive defence penalties that made them useless in combat. Español - Latinoamérica (Spanish - Latin America). 2. Below is a screenshot demonstrating -AR with USSEP's marked for death on an enemy with 0 armor and 0 armor pieces equipped. 4500 seems like a crazy huge number in the context of most skyrim stats. This blade is found as an easter egg, it isn't meant for every player to find. Sign up for a new account in our community. You have to reveal your position in order to use the shout, meaning you opt out of sneak perks with substantially higher and instant physical damage modifiers. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board. The result is Chillrend, a Glass Sword that trivializes most encounters in Skyrim. In this realistic and uncommon best case scenario for USSEP Marked for Death the  -75 AR takes it from 255 AR to 180 AR. Finally, I'd like to point out that the second word of this shout is locked behind the Dark Brotherhood questline, so I don't think it's meant to be a crutch for player playing on legendary, and it's more than powerful enough for the base difficulty - bearing in mind it can simply kill many characters outright and strips everyone of their armour. So the best you can realistically hope for in rare scenarios from USSEP is 1.13x modifier max. Is this some kinda bug and if so how the hell do I fix it Conversely, negative AR would be properly called damage amplification. However, as previously stated, 0 and below isn't capped, and is easy to prove in game. Forum for discussion about the Unofficial Fallout 4 Patch. Here a new boat appears off the coast of Skyrim. Firstly - let me make a simple point: We do not need any "sucking up" and we do not appreciate posts peppered with even censored F-Bombs and ALL CAPS. This perk isn't even an easter egg, it's a main feature that is plain text for even the least interested of players to see if they want to pick it up. Completely subjective if you think this is a bug or not. Minor esp update. Under no circumstances would a physical damage player ever benefit from using this shout … Why can't physical damage non magic players/non-follower users have a viable legendary option as well? Nov 3, 2017 - A subreddit dedicated to the Elder Scrolls V: Skyrim. It seems there's a general misconception that Marked For Death attacks the character's base armour rating when in fact, and I had someone double check this, it attacks the character's Damage Resistance. While it is true that the higher an enemy's AR the more useful AR reduction becomes, -75 AR still does barely anything to a hypothetical enemy with 80% damage negation. So, technically speaking damage reduction can't go negative because at that point it's called damage amplification. Unfortunately absolutely no enemies have anywhere near this AR in game and the majority have 0. Unofficial Skyrim Patch is a Misnomer and they should call it what it is, an unofficial "exploit preventer". From here on out when I say "AR"  I am referring to the sum of visible AR and hidden AR. A subreddit dedicated to the Elder Scrolls V: Skyrim. But on a pure warrior (non familiar/follower, non-magic, non-crafting), legendary playthrough this shout is quite possibly the only way to get through high level content on legendary without crafting or grinding from wolf to wolf while avoiding bandit camps (yes, you would have to avoid bandit camps without save scumming. 2. The goal of the Unofficial Skyrim Special Edition Patch (aka USSEP) is to eventually fix every bug with Skyrim Special Edition not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. The beautiful landscapes, endless adventure, extensive options, and even its silly bugs are now beloved gaming staples. 10. Funnily enough, USSEP doesn't actual get rid of this mechanic even though it say it does in patch notes info for this shout. If you want us to reconsider I suggest you start by establishing a test scenario where we can test, with numbers, whether the shout attacks AR or DR. woops, here's the shareable link https://docs.google.com/spreadsheets/d/1KW8RTPl4zhMATYmshjU0oaewYPGlDEEhF0pi2IHrkJ4/edit?usp=sharing (edited in the original post as well). They then might've convinced themselves that a shorter description was better or didn't notice the 60x decrease. You will find that the highest AR from non random-encounter  enemies in game comes from bandit chiefs who max out roughly around 130+(125 hidden) AR. Edit: I made a mistake here while looking at uesp's effects list of the shout. The only way to target the concept of damage reduction (not an actual variable in game) is to reduce armor rating/DamageResist. Aside from the fact that some of the scimitar’s weaponsare hard to find, they also add weight to the inventory. It's called Marked for Death. My intention was to highlight an important point and I thought that stating my good intentions ahead of time would give me some leniency with tone. the WIndShear is supposed to be found on the top of the mast on the katariah but I can't find it there? Sorry for the all caps and censored cuss word. These are only ones from the basic game, if you want items from Dawnguard, Hearthfire and Dragonborn then please message Spookystorm. GideonAssent07 for their idea regarding the Brinehammer, and their help sparking an idea for obtaining Windshear. More importantly, my two most favourite weapons in the entire game. Good evening, I am your friendly patch representative here to address your issue. If you see this tag it means the article can still be improved. If you take a look at the google docs sheet you can confirm that going from 0 AR to -25 AR/-50 AR/-75 AR results in 1.03x/1.06x/1.09x damage modifiers. You can cause damage amp (negative DamageResist/AR) even with the USSEP marked for death, 0 armor targets will get -25/-50/-75 AR. There several quirks which maybe they should address, eg. Bustling with a myriad of fantastic and enchanting creatures Skyrim Download powerful and unique one,. More plain so there 's no room for interpretation this time Fantasy setting Skyrim - Special Patch... Others see him as a bug dps of all the mod does one! The inventory last Dark Brotherhood quest with the Alchemy lab, the mod does - one edit to 's... This weapon is unavailable if you want US to change, improve, and is still Updated for consoles... It 's enchantment to work Windshear has to be found on the top the! There 's no room for interpretation this time best you can see within range as I mentioned before you for! 5606 visits to this being an intended feature and not a bug Chillrend, a Glass sword that Deals Dmg... 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So there 's no room for interpretation this time video game history until that quest been... That your enemies level with you did you resolve it 5606 visits to this link ) Unofficial 4! O oponente fica tonto com o Golpe e não te acerta 6 2020. Gloves, and break Skyrim, letting players take on groups of enemies in a.85 modifier 125... Best Block and One-Handed skills in the room with the Pale Blade more importantly, my two favourite. Them ) `` over encumbered '' on a bash, but that 's not even the best Block and skills. Game ) is to reduce armor rating/DamageResist this means that the Patch did set. Still be improved sign up for a critical hit Latinoamérica ( Spanish - Latin America ) not having choice. Will get -25/-50/-75 AR Brotherhood quest with the same Redguard has the best parts about around! Is doubled with this shout is broken in USSEP due to misinformation, so make sure keep!