Count Strahd von Zarovich is a fictional character originally appearing as the feature villain in the highly popular Advanced Dungeons and Dragons adventure module I6: Ravenloft.Later, this character and his world would be explored in follow-up modules, novels, and the Ravenloft campaign setting.Within this setting, Strahd is the first and best-known of Ravenloft's darklords. [15], During their stay in the valley, the heroes met Madame Eva, who foretold that Minsc would fail to rid that realm of its evil. Fanes of Barovia - As the mists swarm around the little village of Barovia, you and your companions find yourself lodge in Blood on the Vin Barovia first appeared as the setting of I6: Ravenloft. Take your favorite fandoms with you and never miss a beat. A semi-aside: connecting Eberron to the Great Wheel. The creatures, always surrounded by the ever-present mists, killed villagers and kidnapped their children during nights of full moon. [22][23], One of the deities that looked over Barovia before it became part of the Demiplane of Dread was known as the Morninglord, who shared many characteristics with the Faerûnian deity Lathander, such as an association with dawn and renewal. A good spot might be in Greyvale, where the High Forest abuts the Greypeak Mountains. 577 BC, Avgust: The vampire Duke Gundar enters Barovia … 577 BC, Avgust: The vampire Duke Gundar enters Barovia … The location is loosely based on the real world Transylvania. If you put in an area of the realms then only people from that area can end up in Barovia. It's like having a rewind button for your campaign. Barovia was a small and ancient kingdom in Faerûn, located inland from the Sword Coast, where the river Iblis met the Svalitch wood. Rictavio the Magnificent is a traveling half-elf bard, carnie entertainer, and circus ringmaster (“Rictavio the Magnificent and his Circus of Wonders”) from a faraway land, most likely somewhere in Faerun. At higher elevations the predominant trees were evergreens, such as fir, pine, and spruce. The valley of Barovia. Originally a location in a forgotten world of the Prime Material plane, the entire valley was transported to the Shadowfell by mists controlled by evil entities known as the Dark Powers. It is the setting for the second part of the campaign A Grand Tour of the Sword Coast. Below, I’ll describe some of what has to be dealt with in general for this, but since you’re not playing in Eberron there isn’t really any reason you need to pin any of these answers down. In the struggle, they were all transported by the mists into Barovia. Barovia The valley of Barovia is located northeast of Faerun but has always been notoriously difficult to find due to the shifting mist, perilous mountain passes and thick forests. Jander kept his wheat-colored hair long enough to reach his shoulder blades and it almost hid his ears. Originally a location in a forgotten world of the Prime Material plane, the entire valley was transported to the Shadowfell by mists controlled by evil entities known as the Dark Powers. Few areas were easily traversable, and it was always dangerous to stay off the road. [12] Moreover, a group of vistani travelers from Barovia camped near Daggerford and started harassing the villagers, to the dismay of Duchess Morwen Daggerford. The gothic horror theme plays a huge role in this new module. Geography Son of Barov von Zarovich and Ravenia von Roeyen. Wiki Le Monde des Royaumes Oubliés (French), https://forgottenrealms.fandom.com/wiki/Barovia?oldid=614180. [3][2][4], Almost the entire valley consisted of densely forested rough terrain, with sheer cliffs and outcroppings. The whole area is only a few square miles, so it can be dropped pretty much in any mountain range next to a forest. Welcome to Fair Barovia! Travelers coming into Barovia would breathe in this fog, and with it, the terrible curse that had been placed on the land. The evergreen forest of the Svalich Woods covered the entire valley, which was trespassed by the Old Svalich Road that ran from East to West. In each of its iterations, the area is inspired by the Dracula legend and popular misconceptions of Transylvanian geography. Last edited by DMThac0 : May 6, 2019 Rollback Post to Revision RollBack The valley of Barovia is located northeast of Faerun but has always been notoriously difficult to find due to the shifting mist, perilous mountain passes and thick forests. Barovia is the name of a location within the fictional universe of the Dungeons & Dragons role-playing game. After the death of Strahd von Zarovich, there was a mass exodus from Barovia. Below, I’ll describe some of what has to be dealt with in general for this, but since you’re not playing in Eberron there isn’t really any reason you need to pin any of these answers down. Ascendant campaigns can view previous versions of their pages, see what has changed (and who did it), and even restore old versions. After an unsuccessful attempt to defeat Strahd and escape the realm, Mordenkainen went insane and lost his spellbook and staff. There, he befriended Strahd, then still an inexperienced vampire, and, over more than 25 years, taught him much of his vampiric skills, including the ability to communicate with and control animals. However, Strahd was a feared tyrant who took whatever he wanted and whom no one dared disobey. He threw himself into the sun to end his misery afterwards, but, instead of dying, was transported to the adjacent domain of Forlorn. In DDO, The Land of Barovia is a Wilderness Adventure Area introduced with the Mists of Ravenloft expansion. Barovia was a small and ancient kingdom in Faerûn, located inland from the Sword Coast, where the river Iblis met the Svalitch wood. As described above, you can connect Eberron to the Great Wheel, but it is awkward. Both mountains were part of a larger mountain range known as the Balinok Mountains. ● Barovia Adventure Zone – From the Vistani Camp surrounded by a dense forest to the Ruins of Berez, Ravenloft’s setting is a stark change of scenery from the bright and lively Protector’s Enclave. Land animals such as deer, rabbits, rats, wolves, and black bears were common in the woods. The mists were controlled by Strahd, who could choose to open or close the boundaries of his domain at will. [5], The sky of Barovia was permanently overcast with storm clouds. Inhabitants of Barovia 724 BC, Dekavr: The lich Azalin enters Barovia and is employed by Strahd von Zarovich. After stealing the locket from the Temple of Kelemvor in the Lower City, they were intercepted by the Heroes of Baldur's Gate. 1 Variants 1.1 Diversity Day-Trip 1.2 Late Game 2 Waves Backtracking Through Barovia - Idle Champions of the Forgotten Realms Wiki The Barovia of which this article is the subject is a country/domain of Ravenloft. In Barovia, you can travel from the East gate on the Old Svalich Road to the West one in about 10 hours, without considering rests, encounters, etc. [3][9] It remained the only Domain of Dread for nearly two centuries, until other realms started joining it. As described above, you can connect Eberron to the Great Wheel, but it is awkward. During his visit, Volo met the vampire hunter Ezmerelda d'Avenir, who helped him slay a vampire spawn called Andramar. Post by Angelika Tatsu » Sat Jan 21, 2017 5:22 am. known as Barovia–that characters can walk into from anywhere in the world. The next day, when intercepted by Strahd himself, Volo used the charm to return to Faerûn. [5], The valley was located between Mount Baratok to the north and Mount Ghakis to the south. After discovering the true nature of Strahd, Jander attempted to destroy him, but ended up only severely injuring him. Encounters in Barovia is a 5e module that consists of 18 encounters that will enhance your Barovian experience! Which ruins a lot of things about. In each of its iterations, the area is inspired by the Dracula legend and popular misconceptions of Transylvanian geography. The Vistani are a group of travelers in the Forgotten Realms Campaign of Nat19. He had angular features but retained the noble countenance of an elf. [6][5], Originally part of a world in the Material Plane, sometime before the 11th century DR, Barovia was conquered by then-human general Strahd and his army. Dozens of nations, hundreds of citystates, and countless tribes, villages, and settlements dot its expanse. In DDO, The Land of Barovia is a Wilderness Adventure Area introduced with the Mists of Ravenloft expansion. The pact involved the murder of his brother Sergei von Zarovich so that Strahd could take Sergei's wife Tatyana, with whom he had fallen madly in love. Barovia. [7], The forests of Barovia teemed with wildlife. The gothic horror theme plays a huge role in this new module. The location is loosely based on the real world Transylvania. The valley of Barovia was the oldest and best known of the Domains of Dread. It's not connected to any known world. The Morninglord's influence was felt during daytime, but prayers to him went unanswered since Barovia was cursed to the Shadowfell. Basic information[1] The original module makes no mention of the Realms, and suggests that Barovia be located in whatever campaign setting the DM is using. [10][11], In the late 15th century DR, werewolf servants of Strahd traveled from Barovia to the Misty Forest near Daggerford. New as level 4 new, no. The kingdom's border was about two and a half days ride from Waterdeep. In many locations, the mists partially or completely obscured vision. Winters were usually long and bitter. Originally, Barovia was home to worshippers of Lathander, a benevolent solar deity from Faerun, but Executive Meddling over fears about licensing issues resulted in the church being reworked to a historically muddled "offshoot" of the Lathanderian church. The pact inadvertently caused the death of Tatyana and ended up turning Strahd into a vampire and imprisoning him within the realm. Barovian Plus Barovia is not a Demiplane itself it was by powerful magics put into one. I am working on my homebrew variation of the Forgotten Realms and I know I want to include Barovia as part of the world. Strahd has quite a history in the worlds of D&D, some of what the players may have … Barovia in the Forgotten Realms - Where to stick it? The realm was a ruled over by Count Strahd von Zarovich, and has a mixed population of humans, gnomes, elves and orcs. For comparison, the Forgotten Realms in D&D 5e is about 5 million square miles. Barovia was never explicitly part of the Forgotten Realms. Barovia Adventure Zone – From the Vistani Camp surrounded by a dense forest to the Ruins of Berez, Ravenloft ’s setting is a stark change of scenery from the bright and lively Protector’s Enclave. Other lands lie in distant corners of the world, but Faerun is the center of it all, the crossroads and crux upon which all else turns. Fair Barovia is a campaign for Dungeons & Dragons 5th edition based on a heavily-modified Curse of Strahd. 724 BC, Dekavr: The lich Azalin enters Barovia and is employed by Strahd von Zarovich. Barovia first appeared as the setting of I6: Ravenloft. At the center of the valley, south of the slopes of Mount Baratok, stood a large lake known as Lake Zarovich, which was fed by melting snow from the mountain. The valley of Barovia was the oldest and best known of the Domains of Dread. The purpose of the vistani, also servants of Strahd, was to lure adventurers into the realm. He roamed the base of Mount Baratok for over a year in search for a solution to his predicament before escaping to Waterdeep, where by the Year of the Scarlet Witch, 1491 DR he was nursed back to sanity by Elminster and Storm Silverhand.[26][29]. Campaign: Travels in Barovia Joe is planning to host a campaign set in Barovia, a land lost in time, currently under the stewardship of one Count Strahd von Zarovich. They ranged from 3rd-level to 8th-level, and touch all D&D pillars, all of the encounters supported by uniquely detailed maps. The valley hosts a small village (also named Barovia), over which looms Castle Ravenloft, ancestral seat of vampire ruler Count Strahd von Zarovich. 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